Input Data:
Algorithm:
Show facets:
Show edges: Show normals:
Smooth Shade: - Sharpen Transition:
Show Normal Texture:
Resolution:
Vertex count:
Face count:
(Approx.) Time:
Inflation:
none: Maximize: 1:1 10:1 1:10 Minimize:
Outside: Inside: - Open:
- Show Basis Map:
- Show Normal Projection:
- Show Unscaled Basis Map:
- Show Grid Lines:
- Stereo Projection:
- Weyl Curvature:
- Align Polar:
- OA+OB (else O(A+B)):
- Use Polar Map:
- Lie Product Iterations: : 10
- Draw Normal Ball:
- Pick Random Normals:
- Normalize Tangents:
- Show Rot. Coords:
- Show Rotation Axis At Every Frame:
- Normalize Tangents:
- Apply Accel:
- Larger Range(6x)
Interpolate
- Add composite:
- Add 1-norm:
- Inverse 1-norm:
- SLERP Basis:
- Show Rotation Coordinates:
- Scale 2-norm: - Show Slider Curves:
- Draw Rotation Axes:
- Draw World Axes:
- Arm From X
- Arm From Y
- Arm From Z
Show Q(x,y,z): Show Q(x,y,z)/nR*nL: Show Q(x,y,z)/nR: Show Q(x,y,z)/nL:
- Fixed Arms: - Finer Range(1/4x)
Show Axis/Angles: Set Raw Angles: Show Degrees:
Rotation Mount (R)oll/(Y)aw/(P)itch: RYP
- RPY
- PYR
- PRY
- YPR
- YRP
- free
Time Scalar: 1.0 | |||||||||||
Twist Delta: 0.0 | Octave: | ||||||||||
X | Y | Z | Angle | Step Scalar | (Use) | Mech. XRot | Mech. YRot | Iterations | |||
1 | Lat: | Long: | Size: | ||||||||
-0- -0- -0- -0- |
-0- -0- -0- -0- |
-0- -0- -0- -0- |
- - -0- - |
-0- | -0- | -0- | -0- | ||||
2 | |||||||||||
-0- | -0- | -0- | -0- | -0- | -0- | -0- | |||||
3 | |||||||||||
-0- | -0- | -0- | -0- | -0- | -0- | -0- | |||||
4 | |||||||||||
-0- | -0- | -0- | -0- | -0- | -0- | -0- | |||||
5 | |||||||||||
-0- | -0- | -0- | -0- | -0- | -0- | -0- |