Rotation Space Explorer
- https://www.github.com/d3x0r/STFRPhysics - p for screenshot - f for fullscreen

Input Data:

Algorithm:

Show facets:

Show edges: Show normals:

Smooth Shade: - Show Grid: - Sharpen Transition:

- Show Basis Map: - Show Inverse Basis Map: - Show Unscaled Basis Map:
- Draw Normal Ball: - Normalize Tangents:
- Keep Inertia:

Show Normal Texture:

Resolution:

Vertex count:

Face count:

(Approx.) Time:

Inflation:

none: Maximize: 1:1 10:1 1:10 Minimize:

Outside: Inside: - Open:

Show Q(x,y,z): Show Q(x,y,z)/nR*nL: Show Q(x,y,z)/nR: Show Q(x,y,z)/nL:

X1: Y1: Z1:
X1:-0- Y:-0- Z:-0-
X2: Y2: Z2:
X1:-0- Y:-0- Z:-0-
X3: Y3: Z3:
X1:-0- Y:-0- Z:-0-
X4: Y4: Z4:
X1:-0- Y:-0- Z:-0-
X5: Y5: Z5:
X1:-0- Y:-0- Z:-0-