- Show Basis Map: - use Quaternions:
- use External Rotation:
- use Step Function:
- Invert Cross Product(Q Compat):
- Show on Normal Ball:
- Show Trajectories:
- Draw Normal Ball:
- Normalize Tangents:
- Force Normalize RRF:
X: Y:
Z: T:
Octive:
turns: steps:
X:-0- Y:-0- Z:-0- T:1.0 Octive:1.0
AX:-0- AY:-0- AZ:-0-
A-Xrot: A-Yrot: A-Zrot:
BX:-0- BY:-0- BZ:-0-
B-Xrot: Yrot: Zrot: