Rotation Space Explorer
- https://www.github.com/d3x0r/STFRPhysics - p for screenshot - f for fullscreen

Input Data:

Algorithm:

Show facets:

Show edges: Show normals:

Smooth Shade: - Show Grid: - Sharpen Transition:

- Show Basis Map: - use Quaternions:
- use External Rotation: - use Step Function:
- Invert Cross Product(Q Compat):
- Show on Normal Ball: - Show Trajectories:
- Draw Normal Ball: - Normalize Tangents: - Force Normalize RRF:

Show Normal Texture:

Resolution:

Vertex count:

Face count:

(Approx.) Time:

Inflation:

none: Maximize: 1:1 10:1 1:10 Minimize:

Outside: Inside: - Open:

X: Y: Z: T:
Octive:

turns: steps:

X:-0- Y:-0- Z:-0- T:1.0 Octive:1.0

AX:-0- AY:-0- AZ:-0-

A-Xrot: A-Yrot: A-Zrot:

BX:-0- BY:-0- BZ:-0-

B-Xrot: Yrot: Zrot: